| Article Title |
Author |
Summary of the
Article |
Issue |
PDF |
TXT |
| The Zen of Testing: Part I |
A. Bomire |
Part I - The Art of Alpha
Testing
In the first part of the series A. Bomire
discusses how to organize and test your game
yourself. It includes many good hints for the new
(or even not so new) author to keep you from
getting overwhelmed by the project. |
Feb-05 |
PDF |
TXT |
| The Zen of Testing: Part II |
A. Bomire |
Part II - Desperately Seeking
Testers
Part two deals with how to find beta testers for
your game as well as when you should seek their
services. |
Mar-05 |
PDF |
TXT |
| The Zen of Testing: Part III |
A. Bomire |
Part III - Making the Most of a
Good Thing
Ok, so now that you have your game and your beta
testers what do you do with them? A. Bomire gives
some hints to help you figure out what you want
and what to do with the information you get. |
Apr-05 |
PDF |
TXT |
| Story in AIF |
BBBen |
BBBen take a look at the story
in AIF. What should it be like? Should it be
character driven? How much sex is enough? Does
AIF even need a story at all? You'll have to read
the article to find out. |
Feb-05 |
PDF |
TXT |
| Beta Testing Games: A Primer |
A. Ninny |
A. Ninny has probably beta
tested more games than any other single person
out there. Who better to give some hints on what
it takes to do the job and do it well. |
Mar-05 |
PDF |
TXT |
| TADS and ADRIFT Compared |
Lucilla Frost |
Lucilla Frost is in a rather
unique position to compare these two systems
having written her British Fox game in ADRIFT and
later porting it herself to TADS. A very
insightful article about the strengths and
weaknesses of each system. |
May-05 |
PDF |
TXT |
| Programming File Editors |
A. Ninny |
A. Ninny reviews Crimson Editor
3.7 and Imaginate 1.5 with an eye on the pluses
and minuses of using them to write AIF. |
Jun-05 |
PDF |
TXT |
| Persistent Worlds in Games |
Orgun |
Orgun explores the possibilities
of having multiple games taking place in the same
world. Not just something that looks the same but
one where old save games would work, objects
could be carried over, etc. A very interesting
idea. |
Jul-05 |
PDF |
TXT |
| Stripping in an SSS |
BBBen |
BBBen takes a look at the
different stripping systems used in games and the
pros and cons of each. |
Aug-05 |
PDF |
TXT |
| The Free City of Stolgar |
DrisArter |
DrisArter suggests a communal
AIF project where the same location and themes
would be used by multiple authors spanning
several games. |
Sep-05 |
PDF |
TXT |
| Non-Linearity and Choose Your Own Adventure |
BBBen |
BBBen takes a look at why a
choose your own adventure type game may not be
the best way to show non-linearity in your game
and discusses some alternatives. |
Oct-05 |
PDF |
TXT |
| Gamism and Simulationism is the SSS |
BBBen |
BBBen examines two of the main
approaches to writing a SSS and games in general. |
Nov-05 |
PDF |
TXT |
| Drawing the Line and Getting it Done |
BBBen |
A look at how to avoid
"scope creep" and how to cut down all
those great ideas you have into something
manageable that you can actually finish before
2028. |
Dec-05 |
PDF |
TXT |
| Review of Inform 7 |
A. Bomire |
A. Bomire reviews Inform 7, a
new system that boasts a 'natural language'
programming language. |
Jun-06 |
PDF |
TXT |
| Impressions on Interactive Fan Fiction |
Grimm Sharlak |
Grimm Sharlak gives his
impressions on a new game engine and how it
stacks up to ADRIFT and TADS. |
Aug-06 |
PDF |
TXT |
| Review of RAGS |
A. Bomire |
A. Bomire reviews the Rapid Adventure Game
System (RAGS) and tells up the good and bad about
this new authoring system. |
Mar-07 |
PDF |
TXT |
| Review of CYOA Development Systems |
A. Bomire |
A. Bomire takes a look at Tweebox and
QuestML, two tools used to create choose your own
adventure type games. |
May-07 |
PDF |
TXT |
| Why Write AIF |
Pual Swift |
Paul Swift talks about his ideas and
experiences in writing AIF. |
Jun-07 |
PDF |
TXT |
| The Vachon Method |
BBBen |
BBBen lists the rules that must be followed
if you want to write like Vachon. |
Jul-07 |
PDF |
TXT |
| Deconstructing AIF |
StormNinjaBlade |
StormNinjaBlade takes a look at the three
parts of our AIF acronym and how each fits in to
make a good game. |
Aug-07 |
PDF |
TXT |
| Writing AIF Using TADS 3 |
Knight Errant |
Knight Errant takes a look at TADS 3 with a
focus on features useful to the AIF author. |
Sep-07 |
PDF |
TXT |
| AIF and Fetishes: Part 1 |
Deathworks |
Deathworks discusses a few of the fetishes
out there with an eye to how they can be used to
add additional content to AIF games. |
Nov-07 |
PDF |
TXT |
| AIF and Fetishes: Part 2 |
Deathworks |
Deathworks discusses a few of the fetishes
out there with an eye to how they can be used to
add additional content to AIF games. |
Dec-07 |
PDF |
TXT |
| Writing Sex in AIF |
BBBen |
BBBen gives some hints and tips to help you write those steamy sex scenes that we all love so much. |
Mar-08 |
PDF |
TXT |
| SSS Layers |
BBBen |
An article about using layers in steamy sex scenes to make them more interesting and engagin. |
Jun-08 |
PDF |
TXT |